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When asked about the impact that the iPhone and iPod touch have had on Nintendo’s stranglehold on portable gaming, and whether or not there is any concern about the iPad, Nintendo of America president Reggie Fils-Aime said that Apple “is not having an impact on Nintendo when you look at our business, our volume, our hardware, our software.” Fils-Aime elaborated on this by highlighting the app store ecosystem and gaming experience. For him, the existence of free games makes it “[clear that] it doesn’t look like their platform is a viable profit platform.” The iPhone platform also serves up games that aren’t even a “mouthful,” when compared to the in “between snacks of entertainment and full meals” that Nintendo’s portable experience provides.

While the availability of lower priced substitutes, and free ones at that, will invariably have an impact on the sales of other goods, many a developer has made hearty revenues from the app store. They range from the large and more-established like Electronic Arts, to the smaller Lima Sky, makers of the the popular game Doodle Jump. As a result, it’s no surprise that many developers made a push to get iPad apps ready for launch day, as well as racing out to buy iPads during launch day in order to test out their apps on the device (as opposed to the simulator).

Then there’s Fils-Aime’s take that the platform’s gaming experience leaves much to be desired. Here, a snack would be something akin to Brain Age, while a game like World of Warcraft would be like going to Hometown Buffet. While there is many a game on the iPhone that leaves much to be desired, the platform features a diverse library to whet the gaming appetites of many.

The iPhone’s success as a gaming platform is an offshoot of its wide ranging appeal and versatility, born from the convenience of the app store and multitouch differentiation. However, unlike the iPhone, the iPad isn’t something that will always be on the physical person of its owners. One of the distinct exceptions, however, are students. If the iPad makes inroads in the education market and becomes as ubiquitous as textbooks, then it can have a substantial impact on gaming. What better way to pass the time away while waiting for mom to pick you up or when you’re in between classes than to use your iPad — which also happens to house all 5 of your textbooks — to play some games. This is something that has the potential to impact Nintendo’s portable gaming.

Picking sides in a Nintendo-Apple fight is no fun, as both are companies that share much in common and have many shared fans. It’s like picking between Shaq and Kobe. The Nintendo Entertainment System (NES) that brought me the joy of The Legend of Zelda and Metroid — as well as the joy of having to blow on the games for 10 minutes before they’d work — shared the same room with my original Macintosh. It will be interesting to see how this game plays out.

via [Kotaku]

TUAWNintendo: Apple isn’t a viable gaming platform originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 08 Apr 2010 09:30:00 EST. Please see our terms for use of feeds.

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The USPTO published a whole slew of new patent applications from Apple today, covering everything from iChat to some CoverFlow animation. Patently Apple has the whole writeup as usual. Probably the most interesting thing among them is a “virtual keyboard for media players” that uses a modified QWERTY keyboard, with more than one letter on each key. That doesn’t seem like an idea that Apple will ever use, but maybe that was one of the prototypes that was originally being worked on for the iPhone.

There are also some more technical patents for iChat video encoding and error adjustments on touchscreens, as well as overall patents for the MacBook Air SuperDrive and iDVD. It seems like the USPTO is just cleaning out Apple’s old patents — most of these were filed back in 2007. Now, maybe they can set the legal patent team up on newer accomplishments.

TUAWSixteen new Apple patents, from CoverFlow to iDVD originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 08 Apr 2010 07:00:00 EST. Please see our terms for use of feeds.

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iTriage provides mobile health advice with style

April 8, 2010

Filed under: App Review
As the clock ticks down on World Health Day, there’s an app that we should tell you about: the free iTriage 2.0 for iPhone (now also available for Android, and with a version coming soon for iPad). It’s a provider locator, a symptom and disease database, and more.
The iTriage story is intriguing [...]

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How to make $150 million in a day

April 8, 2010

Filed under: iPad
Seth Godin has a great post up that serves as a good capper on what may have been Apple’s best product launch ever. He puts the money made by Apple last Saturday morning at around $150 million, and even if that’s not exactly right, I have to say that having been through a [...]

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Get a Free iPad in Your Mailbox – Only 5 Easy Steps

February 3, 2010

How Would You Like to Hold One
Of These In Your Hands For FREE?
(YES We Really Are That Crazy!)

ONE TIME OFFER!
How would you like to own the next big thing since the Apple iPhone?
Apple just came out with its new iPad and you can get one FREE if you act fast. This new innovative [...]

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